• Preface
  • Basis of the system
    • Opening Bids
    • Principles
  • Development after opening 1 Plain Suit 1/1/1
    • Development after forcing 2 over 1
    • After 1 - 2
    • After 1 - 2
    • After 1 - 1 or 1 - 1 or 1 - 1
    • After 1 Major - 2 (same) Major
    • Development after Forcing 1N Response
    • After 1/1/1 - 2N
    • How Responder shows a good suit and game forcing values
    • 2 suiters
    • After Third or Fourth Chain Openings
    • Development after \ 1/1/1 – Jump Shift
  • Relay Principles
    • Initiating relays
    • Relay Auctions after 1/1/1
    • What calls constitute a relay
  • Competitive auctions after we open 1, 1, or 1
  • Development after 2
    • Competitive auctions after 2
  • Development after 2
    • Competitive auctions after 2
  • Development after 2 or 2
    • Competitive auctions after 2 or 2
  • Development after 3
  • Development after 1N
    • Competitive Auctions after 1N
  • Development after 2N and 1 - 1 - 2N and 1 - 1 - 2 - 2 - 2N
  • After 1 Opening bid
    • After 1 - 1
    • After 1 - 1
    • After 1 - 1/1N/2/2
    • After 1 - 2/2
    • After 1 - 2N
    • After 1 - Unusual Positive (3 thru 4)
    • Asking bids after we open 1
    • Competitive auctions after we open 1
    • Interference after a positive response
  • After the enemy opens other than 1N
  • After the enemy opens 1N
  • After the enemy opens 1N (ASPRO)
  • Slam Bidding Agreements